Token bucket rate limiter with Redis and Ruby

Implement a token bucket rate limiter using Redis and Lua scripts in Ruby

This guide shows you how to implement a distributed token bucket rate limiter using Redis and Lua scripts in Ruby with the redis-rb client library.

Overview

Rate limiting is a critical technique for controlling the rate at which operations are performed. Common use cases include:

  • Limiting API requests per user or IP address
  • Preventing abuse and protecting against denial-of-service attacks
  • Ensuring fair resource allocation across multiple clients
  • Throttling background jobs or batch operations

The token bucket algorithm is a popular rate limiting approach that allows bursts of traffic while maintaining an average rate limit over time. This guide covers the Ruby implementation using the redis-rb gem.

How it works

The token bucket algorithm works like a bucket that holds tokens:

  1. Initialization: The bucket starts with a maximum capacity of tokens
  2. Refill: Tokens are added to the bucket at a constant rate (for example, 1 token per second)
  3. Consumption: Each request consumes one token from the bucket
  4. Decision: If tokens are available, the request is allowed; otherwise, it's denied
  5. Capacity limit: The bucket never exceeds its maximum capacity

This approach allows for burst traffic (using accumulated tokens) while enforcing an average rate limit over time.

Why use Redis?

Redis is ideal for distributed rate limiting because:

  • Atomic operations: Lua scripts execute atomically, preventing race conditions
  • Shared state: Multiple application servers can share the same rate limit counters
  • High performance: In-memory operations provide microsecond latency
  • Automatic expiration: Keys can be set to expire automatically (though not used in this implementation)

The Lua script

The core of this implementation is a Lua script that runs atomically on the Redis server. This ensures that checking and updating the token bucket happens in a single operation, preventing race conditions in distributed environments.

Here's how the script works:

local key = KEYS[1]
local capacity = tonumber(ARGV[1])
local refill_rate = tonumber(ARGV[2])
local refill_interval = tonumber(ARGV[3])
local now = tonumber(ARGV[4])

-- Get current state or initialize
local bucket = redis.call('HMGET', key, 'tokens', 'last_refill')
local tokens = tonumber(bucket[1])
local last_refill = tonumber(bucket[2])

-- Initialize if this is the first request
if tokens == nil then
    tokens = capacity
    last_refill = now
end

-- Calculate token refill
local time_passed = now - last_refill
local refills = math.floor(time_passed / refill_interval)

if refills > 0 then
    tokens = math.min(capacity, tokens + (refills * refill_rate))
    last_refill = last_refill + (refills * refill_interval)
end

-- Try to consume a token
local allowed = 0
if tokens >= 1 then
    tokens = tokens - 1
    allowed = 1
end

-- Update state
redis.call('HMSET', key, 'tokens', tokens, 'last_refill', last_refill)

-- Return result: allowed (1 or 0) and remaining tokens
return {allowed, tokens}

Script breakdown

  1. State retrieval: Uses HMGET to fetch the current token count and last refill time from a hash
  2. Initialization: On first use, sets tokens to full capacity
  3. Token refill calculation: Computes how many tokens should be added based on elapsed time
  4. Capacity enforcement: Uses math.min() to ensure tokens never exceed capacity
  5. Token consumption: Decrements the token count if available
  6. State update: Uses HMSET to save the new state
  7. Return value: Returns both the decision (allowed/denied) and remaining tokens

Why atomicity matters

Without atomic execution, race conditions could occur:

  • Double spending: Two requests could read the same token count and both succeed when only one should
  • Lost updates: Concurrent updates could overwrite each other's changes
  • Inconsistent state: Token count and refill time could become desynchronized

Using EVAL or EVALSHA ensures the entire operation executes atomically, making it safe for distributed systems.

Installation

Install the redis gem:

gem install redis

Or add it to your Gemfile:

gem 'redis', '~> 5.0'

Then run:

bundle install

Using the Ruby module

The TokenBucket class provides a simple interface for rate limiting (source):

require 'redis'
require_relative 'token_bucket'

# Create a Redis connection
redis = Redis.new(host: 'localhost', port: 6379)

# Create a rate limiter: 10 requests per second
limiter = TokenBucket.new(
  redis: redis,
  capacity: 10,          # Maximum burst size
  refill_rate: 1,        # Add 1 token per interval
  refill_interval: 1.0   # Every 1 second
)

# Check if a request should be allowed
result = limiter.allow('user:123')

if result[:allowed]
  puts "Request allowed. #{result[:remaining]} tokens remaining."
  # Process the request
else
  puts 'Request denied. Rate limit exceeded.'
  # Return 429 Too Many Requests
end

Ruby's keyword arguments make the constructor parameters self-documenting, and the allow method returns a Hash with :allowed and :remaining keys.

Configuration parameters

  • capacity: Maximum number of tokens in the bucket (controls burst size)
  • refill_rate: Number of tokens added per refill interval
  • refill_interval: Time in seconds between refills

For example:

  • capacity: 10, refill_rate: 1, refill_interval: 1.0 allows 10 requests per second with bursts up to 10
  • capacity: 100, refill_rate: 10, refill_interval: 1.0 allows 10 requests per second with bursts up to 100
  • capacity: 60, refill_rate: 1, refill_interval: 60.0 allows 1 request per minute with bursts up to 60

Rate limit keys

The key parameter identifies what you're rate limiting. Common patterns:

  • Per user: user:{user_id} - Limit each user independently
  • Per IP address: ip:{ip_address} - Limit by client IP
  • Per API endpoint: api:{endpoint}:{user_id} - Different limits per endpoint
  • Global: global:api - Single limit shared across all requests

Script caching with EVALSHA

The Ruby implementation uses EVALSHA for optimal performance. On first use, the Lua script is loaded into Redis with SCRIPT LOAD, and subsequent calls use the cached SHA1 hash. If the script is evicted from the cache, the module automatically falls back to EVAL and reloads the script.

# The module handles script caching automatically.
# First call loads the script, subsequent calls use EVALSHA.
result1 = limiter.allow('user:123') # Uses EVAL + caches
result2 = limiter.allow('user:123') # Uses EVALSHA (faster)

Running the demo

Get the source files

The demo consists of two Ruby files. Download them from the ruby source folder on GitHub, or grab them with curl:

mkdir rate-limiter-demo && cd rate-limiter-demo
BASE=https://raw.githubusercontent.com/redis/docs/main/content/develop/use-cases/rate-limiter/ruby
curl -O $BASE/token_bucket.rb
curl -O $BASE/demo_server.rb

Start the demo server

A demonstration web server is included to show the rate limiter in action (source):

# Install dependencies
gem install redis webrick

# Run the demo server
ruby demo_server.rb

The demo provides an interactive web interface where you can:

  • Submit requests and see them allowed or denied in real-time
  • View the current token count
  • Adjust rate limit parameters dynamically
  • Test different rate limiting scenarios

The demo assumes Redis is running on localhost:6379 but you can specify a different host and port using the --redis-host HOST and --redis-port PORT command-line arguments. Visit http://localhost:8080 in your browser to try it out.

Response headers

It's common to include rate limit information in HTTP response headers:

result = limiter.allow("user:#{user_id}")

# Add standard rate limit headers
response['X-RateLimit-Limit'] = limiter.capacity.to_s
response['X-RateLimit-Remaining'] = result[:remaining].to_i.to_s
response['X-RateLimit-Reset'] = (Time.now.to_i + limiter.refill_interval).to_s

unless result[:allowed]
  response.status = 429 # Too Many Requests
  response['Retry-After'] = limiter.refill_interval.ceil.to_s
end

Customization

Using with Rack middleware

You can wrap the rate limiter as Rack middleware for easy integration with any Rack-based framework (Rails, Sinatra, Hanami):

class RateLimitMiddleware
  def initialize(app, limiter:, key_proc:)
    @app = app
    @limiter = limiter
    @key_proc = key_proc
  end

  def call(env)
    key = @key_proc.call(env)
    result = @limiter.allow(key)

    if result[:allowed]
      status, headers, body = @app.call(env)
      headers['X-RateLimit-Remaining'] = result[:remaining].to_i.to_s
      [status, headers, body]
    else
      [429, { 'Content-Type' => 'application/json', 'Retry-After' => @limiter.refill_interval.ceil.to_s },
       ['{"error":"Rate limit exceeded"}']]
    end
  end
end

# Apply per-IP rate limiting
use RateLimitMiddleware, limiter: limiter, key_proc: ->(env) { "ip:#{env['REMOTE_ADDR']}" }

Error handling

The allow method may raise an error if the Redis connection is lost. Wrap calls in a begin/rescue block for production use:

begin
  result = limiter.allow('user:123')
  # Handle result
rescue Redis::BaseError => e
  puts "Rate limiter error: #{e.message}"
  # Fail open or closed depending on your policy
end

Alternative rate limiting algorithms

The token bucket algorithm above handles most use cases but Redis supports other rate limiter patterns that might fit your requirements better. The table below lists four other algorithms alongside token bucket and summarizes their features:

Algorithm Memory Accuracy Burst behavior Best for
Token bucket 1 key (hash) Exact Controlled bursts APIs with bursty traffic
Fixed window counter 1 key (string) Approximate 2x burst at boundaries Simple API limits
Sliding window log O(n) entries Exact No bursts High-value APIs, audit trails
Sliding window counter 2 keys (string) Near-exact Smoothed boundaries General-purpose APIs
Leaky bucket (policing) 1 key (hash) Exact No bursts Strict no-burst enforcement

The sections below give example implementations of these other algorithms. The three time-based algorithms call redis.call('TIME') inside the Lua script to derive the current timestamp from the Redis server clock. This eliminates clock drift when the limiter runs across multiple application servers. The fixed window counter reads no clock: the key's TTL defines the window.

Fixed window counter

Counts requests within discrete, non-overlapping time intervals. Simplest algorithm — one key per window, one EVAL round trip.

require "redis"

FIXED_WINDOW_SCRIPT = <<~LUA
  local key    = KEYS[1]
  local limit  = tonumber(ARGV[1])
  local window = tonumber(ARGV[2])

  local count = redis.call('INCR', key)
  if count == 1 then
      redis.call('EXPIRE', key, window)
  end

  local ttl = redis.call('PTTL', key)

  if count > limit then
      return {0, ttl}
  end
  return {1, ttl}
LUA

# Returns a hash with :allowed and :retry_after_ms keys.
def fixed_window_allow(redis, key, limit, window_seconds)
  allowed, ttl = redis.eval(FIXED_WINDOW_SCRIPT,
                            keys: [key], argv: [limit, window_seconds])

  { allowed: allowed == 1, retry_after_ms: allowed == 1 ? 0 : ttl }
end

Trade-off: A client can make 2x requests by sending limit requests at the end of one window and limit requests at the start of the next.

Sliding window log

Records the exact timestamp of every request in a sorted set. Provides a true rolling window with no boundary bursts.

require "redis"
require "securerandom"

SLIDING_WINDOW_LOG_SCRIPT = <<~LUA
  local key    = KEYS[1]
  local limit  = tonumber(ARGV[1])
  local window = tonumber(ARGV[2])
  local member = ARGV[3]

  local t      = redis.call('TIME')
  local now    = tonumber(t[1]) + tonumber(t[2]) / 1e6
  local cutoff = now - window

  redis.call('ZREMRANGEBYSCORE', key, '-inf', cutoff)

  local count = redis.call('ZCARD', key)

  if count < limit then
      redis.call('ZADD', key, now, member)
      redis.call('EXPIRE', key, window * 2)
      return {1, 0}
  end

  local oldest = redis.call('ZRANGE', key, 0, 0, 'WITHSCORES')
  local retry_after_ms = 0
  if oldest[2] then
      retry_after_ms = math.floor((tonumber(oldest[2]) + window - now) * 1000)
  end

  return {0, retry_after_ms}
LUA

def sliding_window_log_allow(redis, key, limit, window_seconds)
  allowed, retry_after_ms = redis.eval(SLIDING_WINDOW_LOG_SCRIPT,
                                       keys: [key],
                                       argv: [limit, window_seconds, SecureRandom.uuid])

  { allowed: allowed == 1, retry_after_ms: retry_after_ms }
end

Trade-off: Memory grows O(n) with request volume. Not ideal for high-volume, high-cardinality rate limiting.

Sliding window counter

Blends two fixed-window counters using a weighted average to approximate a true sliding window. Near-exact accuracy with the same low memory footprint as a fixed window. The two keys use hash tags so they map to the same slot in Redis Cluster.

require "redis"

SLIDING_WINDOW_COUNTER_SCRIPT = <<~LUA
  local base   = KEYS[1]
  local limit  = tonumber(ARGV[1])
  local window = tonumber(ARGV[2])

  local t   = redis.call('TIME')
  local now = tonumber(t[1]) + tonumber(t[2]) / 1e6

  local window_num = math.floor(now / window)
  local elapsed     = (now % window) / window

  local curr_key = base .. ':' .. window_num
  local prev_key = base .. ':' .. (window_num - 1)

  local prev = tonumber(redis.call('GET', prev_key) or 0)
  local curr = tonumber(redis.call('GET', curr_key) or 0)

  local estimate = prev * (1 - elapsed) + curr

  if estimate >= limit then
      return {0, 0}
  end

  local new_count = redis.call('INCR', curr_key)
  if new_count == 1 then
      redis.call('EXPIRE', curr_key, window * 2)
  end

  return {1, 0}
LUA

def sliding_window_counter_allow(redis, key, limit, window_seconds)
  allowed, = redis.eval(SLIDING_WINDOW_COUNTER_SCRIPT,
                        keys: ["{#{key}}"], argv: [limit, window_seconds])

  { allowed: allowed == 1 }
end

Trade-off: The weighted estimate may let slightly more or fewer requests through than the exact limit. Negligible for most apps.

Leaky bucket (policing)

A virtual bucket fills with incoming requests and drains at a fixed rate. If the bucket is full, requests are rejected immediately. This is the policing variant — requests are allowed or denied instantly with no delay.

require "redis"

LEAKY_BUCKET_SCRIPT = <<~LUA
  local key       = KEYS[1]
  local capacity  = tonumber(ARGV[1])
  local leak_rate = tonumber(ARGV[2])

  local t   = redis.call('TIME')
  local now = tonumber(t[1]) + tonumber(t[2]) / 1e6

  local data      = redis.call('HGETALL', key)
  local level     = 0
  local last_leak = now

  if #data > 0 then
      for i = 1, #data, 2 do
          if data[i] == 'level' then
              level = tonumber(data[i+1])
          elseif data[i] == 'last_leak' then
              last_leak = tonumber(data[i+1])
          end
      end
  end

  local elapsed = now - last_leak
  level = math.max(0, level - elapsed * leak_rate)

  if level + 1 > capacity then
      return {0, math.floor((level + 1 - capacity) / leak_rate * 1000)}
  end

  level = level + 1
  local ttl = math.ceil(capacity / leak_rate) + 1

  redis.call('HSET', key, 'level', level, 'last_leak', now)
  redis.call('EXPIRE', key, ttl)

  return {1, 0}
LUA

def leaky_bucket_allow(redis, key, capacity, leak_rate)
  allowed, retry_after_ms = redis.eval(LEAKY_BUCKET_SCRIPT,
                                       keys: [key], argv: [capacity, leak_rate])

  { allowed: allowed == 1, retry_after_ms: retry_after_ms }
end

Trade-off: Overflow traffic is rejected immediately. Clients must handle 429 Too Many Requests and retry with backoff.

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